Animator (Spine Software)
About the Role
We’re looking for a versatile Spine Animator to help us bridge the gap between static art and immersive gameplay. This isn't just an animation role; it’s an opportunity to influence the entire visual landscape of our project.
Your core focus will include:
- Create high-quality animations using Spine Animation
- Collaborate on creating Game Assets and UI/UX elements to enhance player experience
- Work closely with Art Director, Game Designers and Developers
- Implement 2D asset to Unity
Qualifications:
- 2–3 years of experience in the gaming industry (mid-level)
- Proficiency in Spine animation
- Strong skills in game asset creation and UI/UX
- A true gamer with a passion for games
- Detail-oriented with a sharp eye for polish
- Proficiency in English (written and spoken) is essential.
Bonus Skills (Big Plus!):
- 3D modeling and animation
- Video editing
- Motion graphics
- Familiar with Unity
What We Offer
- A strategic role with real influence on FireRock’s growth, revenue, and community engagement across Indonesia and the broader SEA region.
- A chance to shape how FireRock engages with Indonesia’s indie game ecosystem and connects with players and partners globally.
- Close collaboration with a small, high-impact team where your network, insights, and execution matter.
- Competitive salary and comprehensive private health insurance coverage for you, your spouse, and your children.
How to Apply
Interested candidates should submit their resume and a cover letter outlining relevant experience and motivation. By applying, you agree to background checks as part of our recruitment process. Only shortlisted candidates will be contacted.