Animator (Spine Software)

About the Role

We’re looking for a versatile Spine Animator to help us bridge the gap between static art and immersive gameplay. This isn't just an animation role; it’s an opportunity to influence the entire visual landscape of our project.



Your core focus will include:

  • Create high-quality animations using Spine Animation
  • Collaborate on creating Game Assets and UI/UX elements to enhance player experience 
  • Work closely with Art Director, Game Designers and Developers
  • Implement 2D asset to Unity


Qualifications:

  • 2–3 years of experience in the gaming industry (mid-level)
  • Proficiency in Spine animation
  • Strong skills in game asset creation and UI/UX
  • A true gamer with a passion for games
  • Detail-oriented with a sharp eye for polish
  • Proficiency in English (written and spoken) is essential.


Bonus Skills (Big Plus!):

  • 3D modeling and animation
  • Video editing
  • Motion graphics
  • Familiar with Unity


What We Offer

  • A strategic role with real influence on FireRock’s growth, revenue, and community engagement across Indonesia and the broader SEA region.
  • A chance to shape how FireRock engages with Indonesia’s indie game ecosystem and connects with players and partners globally.
  • Close collaboration with a small, high-impact team where your network, insights, and execution matter.
  • Competitive salary and comprehensive private health insurance coverage for you, your spouse, and your children.


How to Apply

Interested candidates should submit their resume and a cover letter outlining relevant experience and motivation. By applying, you agree to background checks as part of our recruitment process. Only shortlisted candidates will be contacted.